伊多:破碎世界的主人勋章获得方法
作者:佚名 来源:未知 时间:2020-08-02
《伊多:破碎世界的主人》勋章获得方法,PS:这是前代genesis的设定,估计还是能适用这代
一个士兵最多只能拥有3个
一个士兵一场战斗只能拿一个勳章,若随机出来结果可以拿多个的话,以此表顺序高低决定优先权
一场战斗可以有多个士兵拿勳章
注解:
(1)RangedKills,RangedDamage: 含魔法攻击(Magic Shot)
(2)Attack,CounterAttack,RangedAttack,Ammos,MapMorale: 开战前的数值,不含来自英雄和士气的加成
(3)
Random(x)>=y:随机值,即先满足前面条件後再用这算式随机算出能否拿到
以HERO'S CROSS为例,须先满足
MeleeKills + RangedKills > 4
DamageReceived >= MaxLife * 2 / 3
这两条件後,再用下面算式去取决是否能拿到
如果Random(11+4)>=13就是(11+4-13)/(11+4)=13% ("="部分估计得无视)
Random(NumXXXX + 1) == 0:已有一个相同勳章难度提高2倍(估计是机率再除2),已有两个相同勳章难度提高3倍(估计是机率再除3)
(4)undead生物如:Ghoul,Skeleton,Vampire,Zombie,Ghost无法拿到勳章
(5)"Simplified description:"部分为俄文机翻
HERO'S CROSS:
Attack+2,Counterattack+2,Armor+1,Resistance+1.Gold Unkeep+10.
MeleeKills + RangedKills > 4
DamageReceived >= MaxLife * 2 / 3
Random(11 + MeleeKills + RangedKills) >= 13
Simplified description:
Unit can get a medal if he kills at least 5 enemies in battle and take damage no less than 2/3 of the maximum number of lives. Chance obtain, depending on the number of deaths:
Kills Ver%
5 19
6 24
7 28
8 32
9 35
10 38
16 52
20 58
STAR OF THE MAGE:
Ranged Attack+1,Energy Control+1.Gold Unkeep+5,Gem Unkeep+1.
MagicShotAbility > 0
RangedDamage >= 3 * RangedAttack
RangedKills > 1
Random(21 + RangedDamage + 5 * RangedKills - 3 * RangedAttack * Ammos) >= 30
Random(NumMageMedals + 1) == 0
Simplified description:
The medal may receive unit-magician, who killed at least one enemy and inflicted the damage to 3 times its range attack.
The more damage done and the number of enemies killed, the higher the probability of getting a medal.
Also, the probability depends on the amount already received by this business unit of medals "Star Magician": for 1 coin the probability of getting a medal less than a factor of 2, with 2 medals - 3 times.
ORDER OF THE MARKSMAN:
Accuracy+1,Ranged Attack+1.Gold Unkeep+8.
Ammos > 2
MagicShotAbility == 0
RangedDamage >= 3 * RangedAttack
RangedKills > 1
Random(21 + RangedDamage + 5 * RangedKills - 3 * RangedAttack * Ammos) >= 30
Random(NumSniperMedals + 1) == 0
Simplified description:
The medal may receive unit-arrows (not a magician, not a barbarian / spear), who killed at least one enemy and inflicted the damage to 3 times its range attack. The more damage done and the number of enemies killed, the higher the probability of getting a medal. Also, the probability depends on the amount already received by this business unit medal "Order of the Sniper": for 1 coin the probability of getting a medal less than a factor of 2, with 2 medals - 3 times.
HEALER'S MEDAL:
Healing+2,Ammo+1.Gold Unkeep+3,Gem Unkeep+1.
HealingAbility > 0
HealedLife >= 3 * HealingAbility
Random(21 + HealedLife - HealingAbility * 3) >= 20
Random(NumHealingMedals + 1) == 0
Simplified description:
The medal is available to any physician, heal number of health at 3 times the value of its healing abilities. The more health healed - the higher the probability of getting a medal. Also, the probability depends on the amount already received by this business unit of medals "Medal Healer": for 1 coin the probability of getting a medal less than a factor of 2, with 2 medals - 3 times.
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