SJ3G游戏中心:一个值得信赖的游戏下载网站!

SJ3G游戏中心 > 攻略 > 德军总部更多按键设置代码详解

德军总部更多按键设置代码详解

作者:佚名 来源:未知 时间:2021-01-18

翻阅assets.pk4内的文件时,发现一些开发时用的按键绑定。於是尝试加入到游戏设置文件中,发现部份可用。

将指令加入到C:\Documents and Settings\用户名称\Local Settings\Application Data\id Software\WolfSP\base\wolf.cfg中即可

按键绑定指令格式

[Copy to clipboard] [ - ]CODE:

bind 按键 "功能"

例子(将M键绑定為上帝模式):

bind M "god"

以下為一些测试可用的功能(//后面為功能说明):

[Copy to clipboard] [ - ]CODE:

toggle pm_thirdperson //切换第三身视角(游戏只做了手部和枪的模型)

give all ammo //补充所有弹药

toggle ui_showgun //切换显示手部和枪的模型

god //上帝模式

screenshot //截图,生成TGA文件

sndshot //快速截图,据我的测试是没感觉出和截图功能有什麼差别

toggle con_noprint //切换显示系统讯息

notarget //不会被敌人攻击

未测试的功能:

[Copy to clipboard] [ - ]CODE:

r_showgbufferchannel 0 //0,1,2,3,4

toggle r_shadows //切换阴影显示?

toggle r_showsurfaceinfo 4

toggle g_showhud

toggle g_usepostprocesseffects

noclip

toggle r_skipspecular

toggle g_showdebughud 5

toggle r_showtris

toggle r_skipbump

help

fxeditor

toggle com_speeds

toggle r_showPortals

toggle r_showLights 6

toggle r_showShadows 3

toggle r_showBatchSize

toggle stream_slot_list

toggle g_stopTime

com_showFPS 1

g_enableHintGUIs 0

givePowers

toggle g_showentityinfo

cmd全列表(估计也可以绑定到按键上):

[Copy to clipboard] [ - ]CODE:

aasStats show AAS statistics

activateAFs activates idAFEntity based entities

activateVehicles activates physics on sdTransport based entities

addarrow adds a debug arrow

addChatLine internal use - core to game chat lines

addline adds a debug line

addObituaryLine internal use - core to add obituary lines

addPerformanceQuery Displays a new performance query

admin perform administration commands

benchmark benchmark

benchview benchview

bind binds a command to a key

bindRagdoll binds ragdoll at the current drag position

blinkline blinks a debug line

buildFrequencies build a frequency table for the fixed huffman compressor

calcMinDist calc required min dist given [prevmindist] [prevmaxdist] [distmult] [newmaxdist] [newdistmult]

callvote call a vote to change server settings, etc

camera Sets the current view to a named camera entity, or clear the camera if no name is given

cameraNext Sets the current view to the next camera found in the map

cameraPrev Sets the current view to the previous camera found in the map

cancelPersonalWait cancels the personal wait

checkNewVersion check if a game update is available

checkRenderEntityHandles

clear clears the console

clearGlyphCache clears the glyph cache

clearLights clears all lights

clearPerformanceQueries Removes all performance queries

clearToolTipCookies clears all tooltip state cookies, so they will be played again

clientClass change your class

clientDefaultSpawn revert to default spawn

clientMessageMode ingame gui message mode

clientQuickChat plays a quickchat declaration

clientspawn spawns a game entity

clientTeam change your team

clientWaitForDeploy wait to be deployed

clientWaitForMedic wait to be revived

clientWantSpawn tap out

collisionModelInfo shows collision model info

collisionTest runs through all entityDefs and checks for erroneous collision data whilst generating cached models

combineCubeImages combines six images for roq compression

commentOutDecls

conDump dumps the console text to a file

connect connects to a server

crash causes a crash

cubeToSkybox converts a cubemap to a skybox (uses less memory than a full cubemap but only stores half a sphere)

cutNetDemo cuts a network demo if valid markers are set

cvar_restart restart the cvar system

cvarAdd adds a value to a cvar

cvarMult